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Dr Zx Software
Dr Zx Software





  1. DR ZX SOFTWARE ANDROID
  2. DR ZX SOFTWARE SERIES

In many eastern European countries, the various Spectrum clones used to be more common than the original models, a fact that also reflects in the choices of hardware among the demoscene. Also, many demos have been designed to run from a floppy disk rather than a cassette tape. Īlthough there are many demos made for the 48K Spectrums, most current Spectrum demos require the additional features found in the Spectrum 128K, that is, 128 KiB of RAM and the AY-3-8912 sound chip. Some demos were also released with magazines on cover tapes. The ZX Spectrum demo scene was slow to start, but it started to rise in the late 1980s, most noticeably in Eastern Europe and southern Europe. The demo scene on the Spectrum can probably be traced back to Castor Cracking Group, The Lords and a few other groups and individuals back in 1986. Many demos were made for the Spectrum and compatible computers.

DR ZX SOFTWARE SERIES

William Tang wrote the Horace series of games ( Hungry Horace, Horace Goes Skiing and Horace and the Spiders) for Beam Software, published by Sinclair Research and Melbourne House.

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DR ZX SOFTWARE ANDROID

  • Costa Panayi, who wrote Android, Android Two, Highway Encounter, Cyclone and Tornado Low Level for Vortex Software.
  • Platinum Productions (David J Anderson and Ian Morrison), authors of the conversions of Lode Runner, Beach Head and Rambo.
  • Philip Mitchell and Veronika Megler of Beam Software, who wrote The Hobbit published by Melbourne House.
  • Paul Owens and Christian Urquhart, developers of Daley Thompson's Decathlon for Ocean Software.
  • Christian Penfold and Mel Croucher, of Automata, authors of Pimania, My Name Is Uncle Groucho, You Win A Fat Cigar and Deus Ex Machina.
  • David and Helen Reidy wrote Skool Daze and Back to Skool for Microsphere.
  • The Oliver Twins wrote the Dizzy series of games.
  • Jon Ritman was the author of Match Day and Head Over Heels.
  • Julian Gollop wrote Rebelstar and Laser Squad.
  • The first author of an isometric 3D game: Ant Attack, published by Quicksilva: was Sandy White.
  • Nigel Alderton was the 16 year old author of Chuckie Egg, published by A'n'F Software on the Spectrum and BBC Micro.
  • Matthew Smith wrote the seminal Spectrum titles Manic Miner and Jet Set Willy, proving that it was possible to have continual music during game play on a Spectrum.
  • Jonathan "Joffa" Smith wrote Cobra, Hysteria, Firefly and a conversion from the Green Beret arcade among other games which prove that smooth scrolling was never a problem on the ZX Spectrum, as long as the developer had the necessary technical knowledge.
  • Other notable Spectrum game developers include: Alan Cox wrote Blizzard Pass, and is an ardent supporter of open source software. Tim and his brother Chris Stamper, along with Tim's girlfriend (later wife) Carole Ward and John Lathbury, published Jetpac, Atic Atac, Sabre Wulf and Knightlore: and many others, as Ultimate Play the Game, now known as Rare, maker of many famous titles for Nintendo and Xbox game consoles. David Perry of Shiny Entertainment wrote Three Weeks in Paradise and Dan Dare.
  • The Way of the Exploding Fist – Melbourne HouseĪ number of current leading games developers and development companies began their careers on the ZX Spectrum.
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    Super Hang-On: Electric Dreams Software.Techradar published their list of the best 30 ZX Spectrum games in 2012, underlining which games stood the test of time. Their top 10 were: īetween August and December 1991 CRASH published their list of the top 100 ZX Spectrum games, including in the top 10: See also: List of ZX Spectrum games Your Sinclair top 10 īetween October 1991 and February 1992 Your Sinclair published a list of what they considered to be the top 100 games for the ZX Spectrum.







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